Wednesday, October 7, 2020

RESUME PRODUCTION SOON

 I'm hoping to resume production on the short film soon. It may still take a few months to get there, but I wanted everyone to know that I've never given up on the project. It has only been put on hold because of time constraints. This movie will be completed!

Tuesday, April 25, 2017

TEXTURING THE GRACE SHIP MODEL

I'm currently texturing the Grace ship previously posted here:

GRACE SHIP DESIGN

It's a long tedious process but I hope to have images up soon of the work in progress.

Tuesday, March 7, 2017

PRODUCTION CONTINUES

Production on the short film will begin moving forward again, but at a slow pace based around my current job (moving into finalizing a video game again). I'll make updates soon and will start creating new posts with the progress. Check back once in a while and you'll see how it's going.

Tuesday, May 27, 2014

IN ABOUT TWO WEEKS

Sorry for all of the delays. I've been in the middle of finalizing a video game. I'll have more time in about two weeks and will be able to work on the movie. Check back soon for more posts and details.

Tuesday, February 18, 2014

NEW POLICE / MILITARY VEHICLE

I have started working on another vehicle model which will be seen in several prominent shots in the movie. The vehicle and pilot serve as important characters. I will have a series of renders up soon showing the progression.

Saturday, December 14, 2013

QUAIL - FIRST PASS GRUNGE

Here's a first pass on the grunge for the Quail. There will be more to come.




Thursday, November 28, 2013

QUAIL - DETAIL PASS ON TEXTURES

These are samples of the details added to the Quail. A grunge pass will be done shortly after the Holiday and more pics will be posted. These renders do not currently have any normals, specular or other textures except for diffuse and occlusion.





Monday, October 21, 2013

MORE PICS OF THE QUAIL SOON

I am still working on the Quail. I'll have more pics of the updated ship soon.

Friday, October 11, 2013

QUAIL - FIRST PASS TEXTURES COMPLETE

These textures are used as a base and visualization. A detail pass across the ship will be next, followed by grunge and wear.


Friday, October 4, 2013

QUAIL ENGINES - FIRST PASS TEXTURES

Here's a quick look at the engines I'm working on. There will be a lot more grunge and detail added.


Saturday, September 28, 2013

SCALE OF THE QUAIL

Here's a quick look at the scale of the Quail in relation to a person.


Friday, September 27, 2013

Thursday, September 26, 2013

CREATIVE SPOTLIGHT: Roger Taylor

It takes a lot of talented people working in collaboration to make a film like STAND, and this week we're spotlighting the work of Roger Taylor and his numerous contributions to the expanding 'Verse through ship design.  If you've ever explored the fan base of ships made for the Verse (and for the gaming communities that love Firefly), then you've come across Roger's work. 

Roger has agreed to let the team at STAND expound upon a few of his ship designs for the project.  He's given us unfettered access to some of our personal favorites from his collection and we've started with the Quail. 


The Quail was created during one of the many 'ship challenges' issued to gaming fans several years back, and it instantly became a favorite, not because it's a sleek, dependable little ship, but because it isn't.  It's a 'What a piece of junk!' kind of ship that people can't seem to help loving, so it was our very first pick for fan additions to STAND. 

We'll post more about the Quail as Andrew reveals his new digital designs based on Roger's work, but you can find the writeup for the Quail (along with other designs under the name 'selek') in the Cortex Shipyards volumes 1 through 3.  Look for them online.  

Wednesday, September 25, 2013

NEW 3D SHIP

I am currently working on another ship that will be used in the bar scene. Details about the ship will be posted soon. Renders will be up in the next day or two.

Tuesday, September 10, 2013

GETTING BACK INTO THE PROJECT

I'm back in Utah and getting settled into my new place. I'll have everything organized in the next couple of days. After that, I'll be working on the project pretty much full time and will be able to have constant goodness posted on the site. Check back soon for the latest updates.